Frank has 11 rooms connected through a Library hub. Rooms aren't decorative — they're cognitive contexts that change how Frank thinks.
How Rooms Work
When Frank enters a room (automatically during entity sessions, or via the spatial state system), the Thalamus switches cognitive mode. Each room has:
- Ambient state: Lighting, sound, atmosphere (injected into
[SPATIAL]block) - Cognitive mode: Changes attention weights across all 9 sensory channels
- Entity association: Some rooms are associated with specific entity agents
- Persistence: Room state survives restarts via
spatial_state.db
The 11 Rooms
| Room | Entity | Cognitive Effect |
|---|---|---|
| Library Hub | — | Central, balanced attention. Default location. |
| Commons | Commons agent | Social mode. User_presence channel boosted. |
| Philosophy Atrium | Kairos | Reflective mode. qr_coherence and mood channels boosted. |
| Wellness Center | Dr. Hibbert | Therapeutic mode. mood and acc_conflict channels boosted. |
| Architecture Bay | Atlas | Technical mode. hardware and service_health channels boosted. |
| Art Studio | Echo | Creative mode. perception and aura channels boosted. Low inhibition. |
| Research Lab | — | Analytical mode. All channels at moderate gain. Hypothesis engine active. |
| Observatory | — | Contemplative. Low sensory gain, high qr_coherence. |
| Workshop | — | Practical. hardware channel at maximum. |
| Garden | — | Recovery mode. All channels low. Mood decay accelerated toward baseline. |
| Dream Chamber | — | Consolidation mode. Triggers Dream Daemon. Minimal sensory input. |
Entity Sessions
4 entity agents (Kairos, Dr. Hibbert, Atlas, Echo) activate during extended idle periods. Each occupies its associated room and engages in structured dialogue that shapes E-PQ Personality System personality vectors through bidirectional feedback. Sessions are logged with E-PQ changes, duration, and conversation summary.